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Casimo
Sun Jan 05, 2014 4:48 pm
 
Forum: Free Discussion
Topic: IRC servers
Replies: 5
Views: 18668

Re: IRC servers

I got it. Freenode is the biggest, there you can find support for FLOSS; Afternet is very small.
Casimo
Sun Jan 05, 2014 4:45 pm
 
Forum: Casio Prizm SDK
Topic: Prizm as screen
Replies: 8
Views: 30560

Re: Prizm as screen

I was talking about displaying a graphical desktop on the Prizm, I think that's what Casimo wants - to display not just a shell, but have the calculator be a X11 screen. That's it, but a shell would also be nice. With the fx-9860-types, the USB-port on the PC has been accessed via the standard file...
Casimo
Wed Jan 01, 2014 2:21 pm
 
Forum: Casio Prizm SDK
Topic: Prizm as screen
Replies: 8
Views: 30560

Prizm as screen

I already asked in cemtech, I'd like to use my Prizm as input and output for my Raspberry Pi. gbl08ma said that it is not yet possible to communicate through USB - is that true? I'm asking because I saw syscalls 0x1353, 0x1354 and some others that seem to be the ones I need. If so, it would be great...
Casimo
Mon Nov 18, 2013 3:56 pm
 
Forum: Casio fx-9860 SDK
Topic: SH4 and Revolution-FX
Replies: 1
Views: 6257

Re: SH4 and Revolution-FX

Replace SDK_VRAM by the system call 0x135. add typedef char*(*sc_cpv)(void); const unsigned int sc0135[] = { 0xD201D002, 0x422B0009, 0x80010070, 0x0135 }; #define GetVRAMAddress (*(sc_cpv)sc0135) after the #includes create a pointer char * vram = GetVRAMAddress(); and replace SDK_VRAM by vram
Casimo
Sun Nov 17, 2013 11:16 am
 
Forum: Released Projects
Topic: [beta] fxMaze - fast fx9860 Raycaster
Replies: 1
Views: 10574

[beta] fxMaze - fast fx9860 Raycaster

fxMaze is a fast 2.5-D raycaster in monochrome colors. It includes moving enemies, sprite packs, doors, height differences. As extra feature I added some hardware gimmicks, like backlight flash on hit or contrast change at low health. Source: https://github.com/Casimo/fx-Maze (License is GPLv3) Down...
Casimo
Sat Sep 21, 2013 11:16 am
 
Forum: Casio fx-9860 SDK
Topic: [SOLVED] How to make own G1A run in SDK?
Replies: 11
Views: 36633

Re: [SOLVED] How to make own G1A run in SDK?

I don't know whether it's interesting for you, but the "locked" applications in the emulator can be started with system calls.
Casimo
Fri Sep 06, 2013 5:21 pm
 
Forum: Casio fx-9860 SDK
Topic: Syscall compatibility
Replies: 1
Views: 7305

Syscall compatibility

Why does calling system calls like typedef char*(*sc_cpv)(void); const unsigned int sc0135[] = { 0xD201D002, 0x422B0009, 0x80010070, 0x0135 }; #define ML_vram_adress (*(sc_cpv)sc0135) work with an SH4, but why static int SysCallCode[] = {0xD201422B,0x60F20000,0x80010070}; static int (*SysCall)( int ...
Casimo
Mon Aug 05, 2013 10:12 am
 
Forum: News & Announcements
Topic: Customize your Casio off-screen logo with a BitMaP image
Replies: 6
Views: 25924

Re: Customize your Casio off-screen logo with a BitMaP image

Lol, I also made this some time ago :D

Edit: It doesn't work with G2-2 models, does it?
Casimo
Thu Jul 25, 2013 9:15 am
 
Forum: Released Projects
Topic: SH4 compatibility tool
Replies: 5
Views: 20214

Re: SH4 compatibility tool

Awesome :shock:

But the trickiest thing will be to replace the grayscale engine and overclocking :|

BTT: Can't you replace IsKeyUp with !IsKeyDown, instead of changing IsKeyUp?
(Ok, I guess you would if you could.)
Casimo
Sat Jun 29, 2013 9:07 pm
 
Forum: General
Topic: Does anyone still have pokemon for fx9860...
Replies: 1
Views: 6940

Re: Does anyone still have pokemon for fx9860...

Just ask defcon from DCF. He's got a copy off all Casigo-Files, as far as I know.
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