Search found 115 matches
- Sun Feb 10, 2013 12:55 pm
- Forum: Casio Basic Development
- Topic: output without pause
- Replies: 12
- Views: 37276
Re: output without pause
no the getkey is only for the pause purpose. For string manipulations go to [PRGM]->F6->F6-> Str. The you see a lot of functions for strings. In your case you can use StrJoin. Example: "AAP" -> Str 1 StrJoin("YOUR NAME IS ",Str 1) So what you actually want is a program that asks...
- Thu Feb 07, 2013 7:44 pm
- Forum: Casio fx-9860 SDK
- Topic: PrintMini char size
- Replies: 15
- Views: 39187
Re: PrintMini char size
Every char is 5 pixels high and 3 to 5 pixels wide, so it is not constant.
- Tue Feb 05, 2013 3:45 pm
- Forum: Site Feedback, Questions and Suggestions
- Topic: Calculator description field
- Replies: 11
- Views: 35865
Re: Calculator description field
You could still use the old system and create a topic like "What calculators do you miss in the description field?".
For those who have more than 3 calcs you could add the processors (SH7291, ...).
For those who have more than 3 calcs you could add the processors (SH7291, ...).
- Tue Feb 05, 2013 7:08 am
- Forum: Site Feedback, Questions and Suggestions
- Topic: Calculator description field
- Replies: 11
- Views: 35865
- Mon Feb 04, 2013 4:58 pm
- Forum: Released Projects
- Topic: Fuse bombs
- Replies: 18
- Views: 40470
Re: Fuse bombs
How to use a timer: You need a hander (that's the called function). For example: void RefreshScreen(void) { Bdisp_AllClr_VRAM(); Bdisp_PutDisp_DD(); } Then you have to include timer.h: #include "timer.h" Now you can use SetTimer(int id, int elapse, void (*hander)(void)). SetTimer(ID_USER_T...
- Mon Feb 04, 2013 3:26 pm
- Forum: Released Projects
- Topic: Fuse bombs
- Replies: 18
- Views: 40470
Re: Fuse bombs
Now it works . This game is hard What's your highscore (easy)? Mine is 9
- Mon Feb 04, 2013 2:33 pm
- Forum: Site Feedback, Questions and Suggestions
- Topic: Calculator description field
- Replies: 11
- Views: 35865
Re: Calculator description field
Please add fx9860GII SH4. Otherwise I agree with cfxm.
- Sun Feb 03, 2013 5:14 pm
- Forum: Released Projects
- Topic: Fuse bombs
- Replies: 18
- Views: 40470
Re: Fuse bombs
All I can say is that your game is not PowerGraphic2 compatible (viewtopic.php?f=2&t=1483&p=12821#p12821).
- Sat Feb 02, 2013 11:53 am
- Forum: Tutorials & Code Snippets
- Topic: How to make c programs work faster
- Replies: 2
- Views: 14513
How to make c programs work faster - bit operations
I've got another trick: #include "fxlib.h" #include "stdio.h" unsigned int RTC_GetTicks(); int AddIn_main(int isAppli, unsigned short OptionNum) { const char text[30] = {0}; unsigned int key, time; int x, y, z; Bdisp_AllClr_VRAM(); locate(1, 1); ti...
- Sat Feb 02, 2013 11:18 am
- Forum: Tutorials & Code Snippets
- Topic: How to make c programs work faster
- Replies: 2
- Views: 14513
How to make c programs work faster
Have you ever wondered why your c-programs are slow? No, you didn't? Then let us make a speed-test. Run the following code: #include "fxlib.h" #include "stdio.h" unsigned int RTC_GetTicks(void); int AddIn_main(int isAppli, unsigned short OptionNum) { double x, y, ...