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Fuse bombs

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Calculators: Casio fx-9860G

Postby aapman55 » Wed Jun 13, 2012 5:04 pm

I converted my first game in basics to an add in. Please test and give some comments. Thanks

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Calculators: Casio Afx 1.0, Casio fx-9860GII SD, Casio Classpad 330, Casio fx-CG20, Casio Classpad fx-CP400

Postby helder7 » Wed Jun 13, 2012 8:24 pm

addictive :D

ps: guests can´t download attachs, if you want you can upload it in downloads section!
SiO2 + CaCO3 ----------> CaSiO3 + CO2

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Postby aapman55 » Thu Jun 14, 2012 11:04 am

i want to make it bug free first, so i will let you guys test it first :P
And i want to add a bar on the left to indicate how long it still takes before the oldest bomb explodes.

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Re: Fuse bombs

Postby aapman55 » Sun Feb 03, 2013 3:48 pm

Hey guys, it has been a long while since I was here. I finally found some time to finish my game. Please try it : Fusebomb

aap

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Re: Fuse bombs

Postby Casimo » Sun Feb 03, 2013 5:14 pm

All I can say is that your game is not PowerGraphic2 compatible (viewtopic.php?f=2&t=1483&p=12821#p12821).
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Re: Fuse bombs

Postby aapman55 » Sun Feb 03, 2013 6:21 pm

I replaced the old syscall with the new one in monochrome lib, hope it works now, can you try it?

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Re: Fuse bombs

Postby Casimo » Mon Feb 04, 2013 3:26 pm

Now it works :geek:. This game is hard :o What's your highscore (easy)? Mine is 9 :)
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Re: Fuse bombs

Postby aapman55 » Mon Feb 04, 2013 3:57 pm

Ah nice to hear it works. My high score in easy is 309. I have no idea how to use a timer, so i used loop cycles to tweak the difficulty levels. So it might be the case that your calculator (Powergraphic2) is much faster.

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Re: Fuse bombs

Postby Casimo » Mon Feb 04, 2013 4:58 pm

How to use a timer:

You need a hander (that's the called function).
For example:
Code: Select all
void RefreshScreen(void)
{
 Bdisp_AllClr_VRAM();
 Bdisp_PutDisp_DD();
}


Then you have to include timer.h:
Code: Select all
#include "timer.h"


Now you can use SetTimer(int id, int elapse, void (*hander)(void)).
Code: Select all
SetTimer(ID_USER_TIMER1, 100 /*100 intervals = 100 * 25ms = 2500ms*/, &RefreshScreen);


At the end of your code you have to stop the timer with KillTimer(int id).
Code: Select all
KillTimer(ID_USER_TIMER1);


There are 5 timer slots: ID_USER_TIMER1, ID_USER_TIMER2, ...3, ...4, ...5.
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