Search found 115 matches
- Sun Jan 05, 2014 4:48 pm
- Forum: Free Discussion
- Topic: IRC servers
- Replies: 5
- Views: 19719
Re: IRC servers
I got it. Freenode is the biggest, there you can find support for FLOSS; Afternet is very small.
- Sun Jan 05, 2014 4:45 pm
- Forum: Casio Prizm SDK
- Topic: Prizm as screen
- Replies: 8
- Views: 32232
Re: Prizm as screen
I was talking about displaying a graphical desktop on the Prizm, I think that's what Casimo wants - to display not just a shell, but have the calculator be a X11 screen. That's it, but a shell would also be nice. With the fx-9860-types, the USB-port on the PC has been accessed via the standard file...
- Wed Jan 01, 2014 2:21 pm
- Forum: Casio Prizm SDK
- Topic: Prizm as screen
- Replies: 8
- Views: 32232
Prizm as screen
I already asked in cemtech, I'd like to use my Prizm as input and output for my Raspberry Pi. gbl08ma said that it is not yet possible to communicate through USB - is that true? I'm asking because I saw syscalls 0x1353, 0x1354 and some others that seem to be the ones I need. If so, it would be great...
- Mon Nov 18, 2013 3:56 pm
- Forum: Casio fx-9860 SDK
- Topic: SH4 and Revolution-FX
- Replies: 1
- Views: 6795
Re: SH4 and Revolution-FX
Replace SDK_VRAM by the system call 0x135. add typedef char*(*sc_cpv)(void); const unsigned int sc0135[] = { 0xD201D002, 0x422B0009, 0x80010070, 0x0135 }; #define GetVRAMAddress (*(sc_cpv)sc0135) after the #includes create a pointer char * vram = GetVRAMAddress(); and replace SDK_VRAM by vram
- Sun Nov 17, 2013 11:16 am
- Forum: Released Projects
- Topic: [beta] fxMaze - fast fx9860 Raycaster
- Replies: 1
- Views: 11206
[beta] fxMaze - fast fx9860 Raycaster
fxMaze is a fast 2.5-D raycaster in monochrome colors. It includes moving enemies, sprite packs, doors, height differences. As extra feature I added some hardware gimmicks, like backlight flash on hit or contrast change at low health. Source: https://github.com/Casimo/fx-Maze (License is GPLv3) Down...
- Sat Sep 21, 2013 11:16 am
- Forum: Casio fx-9860 SDK
- Topic: [SOLVED] How to make own G1A run in SDK?
- Replies: 11
- Views: 39203
Re: [SOLVED] How to make own G1A run in SDK?
I don't know whether it's interesting for you, but the "locked" applications in the emulator can be started with system calls.
- Fri Sep 06, 2013 5:21 pm
- Forum: Casio fx-9860 SDK
- Topic: Syscall compatibility
- Replies: 1
- Views: 7872
Syscall compatibility
Why does calling system calls like typedef char*(*sc_cpv)(void); const unsigned int sc0135[] = { 0xD201D002, 0x422B0009, 0x80010070, 0x0135 }; #define ML_vram_adress (*(sc_cpv)sc0135) work with an SH4, but why static int SysCallCode[] = {0xD201422B,0x60F20000,0x80010070}; static int (*SysCall)( int ...
- Mon Aug 05, 2013 10:12 am
- Forum: News & Announcements
- Topic: Customize your Casio off-screen logo with a BitMaP image
- Replies: 6
- Views: 28860
Re: Customize your Casio off-screen logo with a BitMaP image
Lol, I also made this some time ago
Edit: It doesn't work with G2-2 models, does it?
Edit: It doesn't work with G2-2 models, does it?
- Thu Jul 25, 2013 9:15 am
- Forum: Released Projects
- Topic: SH4 compatibility tool
- Replies: 5
- Views: 21209
Re: SH4 compatibility tool
Awesome
But the trickiest thing will be to replace the grayscale engine and overclocking
BTT: Can't you replace IsKeyUp with !IsKeyDown, instead of changing IsKeyUp?
(Ok, I guess you would if you could.)
But the trickiest thing will be to replace the grayscale engine and overclocking
BTT: Can't you replace IsKeyUp with !IsKeyDown, instead of changing IsKeyUp?
(Ok, I guess you would if you could.)
- Sat Jun 29, 2013 9:07 pm
- Forum: General
- Topic: Does anyone still have pokemon for fx9860...
- Replies: 1
- Views: 7462
Re: Does anyone still have pokemon for fx9860...
Just ask defcon from DCF. He's got a copy off all Casigo-Files, as far as I know.