Fuse bombs
19 posts
• Page 2 of 2 • 1, 2
- helder7
- Senior Member
- Posts: 369
- Joined: Tue Jan 03, 2012 11:24 pm
- Calculators: Casio Afx 1.0, Casio fx-9860GII SD, Casio Classpad 330, Casio fx-CG20, Casio Classpad fx-CP400
addictive
ps: guests can´t download attachs, if you want you can upload it in downloads section!
ps: guests can´t download attachs, if you want you can upload it in downloads section!
SiO2 + CaCO3 ----------> CaSiO3 + CO2
- aapman55
- Senior Member
- Posts: 66
- Joined: Sun Apr 15, 2012 4:00 pm
- Calculators: Casio fx-9860G
Re: Fuse bombs
Hey guys, it has been a long while since I was here. I finally found some time to finish my game. Please try it : Fusebomb
aap
aap
Re: Fuse bombs
All I can say is that your game is not PowerGraphic2 compatible (viewtopic.php?f=2&t=1483&p=12821#p12821).
- aapman55
- Senior Member
- Posts: 66
- Joined: Sun Apr 15, 2012 4:00 pm
- Calculators: Casio fx-9860G
Re: Fuse bombs
I replaced the old syscall with the new one in monochrome lib, hope it works now, can you try it?
- aapman55
- Senior Member
- Posts: 66
- Joined: Sun Apr 15, 2012 4:00 pm
- Calculators: Casio fx-9860G
Re: Fuse bombs
Ah nice to hear it works. My high score in easy is 309. I have no idea how to use a timer, so i used loop cycles to tweak the difficulty levels. So it might be the case that your calculator (Powergraphic2) is much faster.
Re: Fuse bombs
How to use a timer:
You need a hander (that's the called function).
For example:
Then you have to include timer.h:
Now you can use SetTimer(int id, int elapse, void (*hander)(void)).
At the end of your code you have to stop the timer with KillTimer(int id).
There are 5 timer slots: ID_USER_TIMER1, ID_USER_TIMER2, ...3, ...4, ...5.
You need a hander (that's the called function).
For example:
- Code: Select all
void RefreshScreen(void)
{
Bdisp_AllClr_VRAM();
Bdisp_PutDisp_DD();
}
Then you have to include timer.h:
- Code: Select all
#include "timer.h"
Now you can use SetTimer(int id, int elapse, void (*hander)(void)).
- Code: Select all
SetTimer(ID_USER_TIMER1, 100 /*100 intervals = 100 * 25ms = 2500ms*/, &RefreshScreen);
At the end of your code you have to stop the timer with KillTimer(int id).
- Code: Select all
KillTimer(ID_USER_TIMER1);
There are 5 timer slots: ID_USER_TIMER1, ID_USER_TIMER2, ...3, ...4, ...5.
19 posts
• Page 2 of 2 • 1, 2
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